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Sunday, February 12, 2012

VFX Supervisor at Framestore | Talks about vfx in Sherlock Holmes: A Game of Shadow

VFX, Supervisor, Framestore, Sherlock Holmes: A Game of Shadow, wallpaper, poster, logo, cover, studio, cg

from the The Art of VFX article:Sirio Quitavalle, Visual Effects Supervisor at Framestore, talks about the vfx in Sherlock Holmes: A Game of Shadows.

What is your background?
I studied Physics then entered the industry as a trainee at Framestore working in the longform television department on shows such as WALKING WITH DINOSAURS.

How did Framestore got involved on this show?
I’m not sure on the exact decision making process but our work on the first SHERLOCK HOLMES, the production being based in London and Framestore’s great reputation were probably all factors.

How was the collaboration with director Guy Ritchie and Production VFX Supervisor Chas Jarret?
Guy and Chas knew each other well from the first movie and they had a great understanding. Chas was great to work with and was always pushing the boundaries, whether with new camera rigs, robotic arms or even flying his own model helicopters to get the perfect angles for the effects shots. Guy is a larger than life personality both onset and during post review sessions which he always brought to life with his colourful turns of phrase.



VFX, Supervisor, Framestore, Sherlock Holmes: A Game of Shadow, wallpaper, poster, logo, cover, studio, cg

What have you done on this movie?
Set extensions and stunt cleanups for the fight with the assassin; environments, green screens, steam train and lots of explosions for the train battle; environments for the alpine sequence, a lot of cg breath and a big, ultra slow motion fall of a waterfall for the finale.