Tech, Separable Subsurface Scattering, Real Time, Jorge Jimenez, making, vfx, cg, video, wallpaper, poster, cover, images |
Separable Subsurface Scattering (Real Time)
It shows Jorge Jimenez latest advances on real-time skin rendering (Separable Subsurface Scattering), which enables to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain.
Tech, Separable Subsurface Scattering, Real Time, Jorge Jimenez, making, vfx, cg, video, wallpaper, poster, cover, images |