|NEWS, Autodesk Announces Entertainment Creation Suites 2013, maya 2012, logo, wallpaper, features, demo|
Here is a brief rundown of the Maya 2013 features:Autodesk Maya 2013 features include:
Enhancements to workflow with:
- Viewport 2.0 Enhancements:
Evaluate your work in a higher fidelity interactive environment in order to make better creative decisions.
- New Node Editor:
Create, edit, and debug node networks more easily with the new Node Editor.
- File Referencing Workflow Enhancements: Segment your scenes more easily, to work in parallel and better manage complexity, thanks to targeted improvements to both the user interface and the underlying architecture for file referencing.
- Heat Map Skinning:
Enjoy a more accurate initial binding of geometry to skeletons, thanks to a new Heat Map Skinning method that is better able to assign skin to the intended bone as opposed to an adjacent but unrelated one and requires less manual refinement.
- Bullet Physics:
Simulate both soft and rigid bodies in a single system, with the high-performance open source AMD Bullet Physics engine.
- Maya nHair:
Create stunning, highly realistic hair and other curve-based dynamics with the new Maya® nHair module for the Maya® Nucleus unified simulation framework.
- Alembic Caching:
Read and write the Alembic open source computer graphics interchange framework format, co-developed by Sony Pictures Imageworks Inc. and Lucasfilm Ltd.
New Features in Animation: (Click here for Videos and more features about Animation in maya 2013)
- HumanIK Enhancements:
Gain the ability to map and retarget Autodesk® HumanIK® animation to and from a custom rigged character; a unified character context for increased usability; character views that can be customized to fit specific requirements; continuous rig alignment during manipulation and playback; and greater control over Roll Bone influences. Graph Editor Enhancements: Enjoy the increased efficiency resulting from a new interactive Retime tool, and a stepped preview mode for pose-to-pose animation in the Graph Editor.
- Trax Clip Matching:
Visualize how Trax clips overlap in order to build complete character performances from individual animations.
- ATOM Animation Transfer:
Transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format, in order to repurpose existing animation data as new characters are created.