|Maya 2012, Viewport 2.0, Technology, Preview, video, review|
Maya Viewport 2.0 Technology Preview
New Viewport 2.0 features: Viewport 2.0 now supports animation and rigging features such as HumanIK, joints, motion paths, ghosting and playblast. Image plane support is also included as well as a new depth peeling transparency algorithm. In addition, support for several other shaders and tools, and polygons, NURBS and dynamics features have been added. Furthermore, Viewport 2.0 now includes widespread improvements in tumble performance of large scenes
and in animation performance with large or complicated scenes.
New render passes added: Two new multi-render passes have been added: UV pass and world position pass. A UV pass converts UV values to R/G values and creates a rasterized version of UV space. Using a UV pass, you can replace textures in 3D renderings as a post-process without the need to track new textures in place. A world position pass converts position (x,y,z) values to R,G,B values. Use the world position pass for relighting workflows in compositing.
Mandelbrot 2D and 3D texture: The new Mandelbrot node allows you to texture your model with the Mandelbrot set. You can create a 2D version of this node (Mandelbrot), a 3D version of this node (Mandelbrot 3D), or shade a fluidShape node using the built-in Mandelbrot texture. The Mandelbrot set is a set of mathematical points in the complex plane, the boundary of which is an interesting fractal shape. Through this node, you can select the Mandelbrot Set, the Julia set, the Mandelbox set and other hybrid evaluations. Using this node, you can add interesting effects to your Mandelbrot set fractal, such as circles, leaves, points, checker patterns, and Pickover stalks. Choose among different shading methods and customize the range of the color values used to represent your
Mandelbrot set points.
New substance textures and functionality: You can now automatically bake a substance texture to disk to render it with mental ray for Maya, IPR, or other 3rd party renderers. The following new substance textures have also been added: Clouds_2_Animated, Impact_01, Make_It_Tile, metal_plate_009, Plasma_Animated, Space_Ship, Sunshine, Water_Drips, Waves, Windscreen_Glass_01. The new Make_It_Tile substance texture allows you to easily and seamlessly tile a file texture.
New callbacks command added: The new callbacks command allows you to extend the Maya UI with your own components. Use this command to add your own callbacks to standard Maya hooks without the need to overwrite Maya MEL files. Currently, Maya hooks are provided for the Hypershade, the Create Render Node dialog, and Attribute Editor templates.
Free image planes: You can now create a free image plane. A free image plane is an image plane that is not attached to the camera; one that you can select and transform in your scene. Select Create > Free Image Plane to create one.
mental ray rendering support for GPU cached Alembic files: mental ray supports the rendering of GPU cached Alembic files, including baked diffuse
color information if the GPU cache was used to create the Alembic file.
New mental ray BSDF shaders: Built in BSDF (bidirectional scattering distribution function) shaders from NVIDIA mental images are now exposed in Maya. You can find them by selecting Window > Rendering Editors > Hypershade > mental ray > Materials. For more information about these shaders, please see the mental ray shader documentation.
mental ray version 3.10: Maya now uses mental ray version 3.10.