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Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Wednesday, April 18, 2012

2012 NAB | Demos Showing NVIDIA GPUs | After Effects CS6 | 3D

2012 NAB, Demos, NVIDIA GPUs, After Effects CS6, 3D, video, 3d camera tracking, nvidia quadro, nvidia tesla

"GPU computing is a key component of our innovation roadmap," said Dave Story, chief technology officer of Lucasfilm. "To achieve the breakthroughs we're known for, we constantly evaluate the tools and technology that our artists rely on for uncompromising quality and maximum efficiency. To that end, we're developing our own tools and using commercial software to leverage the immense power available to us through NVIDIA CUDA architecture and both NVIDIA Quadro and Tesla GPUs."

To improve the creation process -- from importing and processing high-resolution camera data through the entire post-production process -- leading software providers are expanding the breadth and depth of their GPU-accelerated product offerings. One example is Adobe® Systems Incorporated, which is demonstrating at NAB a landmark upcoming new release of Adobe® Creative Suite® 6 that uses NVIDIA GPUs to accelerate Adobe Premiere® Pro CS6, Adobe SpeedGrade® CS6, Adobe Photoshop® CS6, and, most notably, Adobe After Effects® CS6, which benefits from a new 3D ray tracing feature that is up to 27 times faster1 on NVIDIA GPUs.

2012 NAB, Demos, NVIDIA GPUs, After Effects CS6, 3D, video, 3d camera tracking, nvidia quadro, nvidia tesla


Okay, u want to see a hands on video or preview of the new features in after effects cs6 3d camera tracking.

From the new Adobe After Effects CS6 to Chaos Group V-Ray RT, check these demos showing how NVIDIA GPU technology and the NVIDIA CUDA architecture are accelerating and transforming the digital content creation workflow like never before. NVIDIA offers a guided tour of the highlights from the NVIDIA booth at the 2012 NAB Show.

2012 NAB | Demos Showing NVIDIA GPUs | After Effects CS6 | 3D

Wednesday, March 28, 2012

Video | Maya 2013 | Viewport Technology | More

Maya 2012, Viewport 2.0, Technology, Preview, video, review

Maya Viewport 2.0 Technology Preview

New Viewport 2.0 features: Viewport 2.0 now supports animation and rigging features such as HumanIK, joints, motion paths, ghosting and playblast. Image plane support is also included as well as a new depth peeling transparency algorithm. In addition, support for several other shaders and tools, and polygons, NURBS and dynamics features have been added. Furthermore, Viewport 2.0 now includes widespread improvements in tumble performance of large scenes
and in animation performance with large or complicated scenes.


New render passes added: Two new multi-render passes have been added: UV pass and world position pass. A UV pass converts UV values to R/G values and creates a rasterized version of UV space. Using a UV pass, you can replace textures in 3D renderings as a post-process without the need to track new textures in place. A world position pass converts position (x,y,z) values to R,G,B values. Use the world position pass for relighting workflows in compositing.

Mandelbrot 2D and 3D texture: The new Mandelbrot node allows you to texture your model with the Mandelbrot set. You can create a 2D version of this node (Mandelbrot), a 3D version of this node (Mandelbrot 3D), or shade a fluidShape node using the built-in Mandelbrot texture. The Mandelbrot set is a set of mathematical points in the complex plane, the boundary of which is an interesting fractal shape. Through this node, you can select the Mandelbrot Set, the Julia set, the Mandelbox set and other hybrid evaluations. Using this node, you can add interesting effects to your Mandelbrot set fractal, such as circles, leaves, points, checker patterns, and Pickover stalks. Choose among different shading methods and customize the range of the color values used to represent your
Mandelbrot set points.

New substance textures and functionality: You can now automatically bake a substance texture to disk to render it with mental ray for Maya, IPR, or other 3rd party renderers. The following new substance textures have also been added: Clouds_2_Animated,  Impact_01, Make_It_Tile, metal_plate_009,  Plasma_Animated, Space_Ship, Sunshine, Water_Drips, Waves, Windscreen_Glass_01. The new Make_It_Tile substance texture allows you to easily and seamlessly tile a file texture.

New callbacks command added: The new callbacks command allows you to extend the Maya UI with your own components. Use this command to add your own callbacks to standard Maya hooks without the need to overwrite Maya MEL files. Currently, Maya hooks are provided for the Hypershade, the Create Render Node dialog, and Attribute Editor templates.

Free image planes: You can now create a free image plane. A free image plane is an image plane that is not attached to the camera; one that you can select and transform in your scene. Select Create > Free Image Plane to create one.

mental ray rendering support for GPU cached Alembic files: mental ray supports the rendering of GPU cached Alembic files, including baked diffuse
color information if the GPU cache was used to create the Alembic file.

New mental ray BSDF shaders: Built in BSDF (bidirectional scattering distribution function) shaders from NVIDIA mental images are now exposed in Maya. You can find them by selecting Window > Rendering Editors > Hypershade > mental ray > Materials. For more information about these shaders, please see the mental ray shader documentation.

mental ray version 3.10: Maya now uses mental ray version 3.10.

Video | Autodesk Maya 2013 | ATOM Animation Transfer

Video, Autodesk Maya 2013, ATOM Animation Transfer, Trax Clip Matching, logo, wallpaper, poster, cover, beta

ATOM Animation Transfer
Now artists can transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format—another element of the new Open Data initiative. ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys, enables artists to more easily repurpose existing animation data as new characters are created.

Trax Clip Matching
Artists can now more easily visualize how motions within two or more Trax clips match in order to adjust how they blend together. Clip Ghosts enable animators to view the start and end frames of clips as skeletal wireframes in the 3D view; clips can be manually matched with the help of these visual cues, or automatically matched using a choice of options for translation and rotation

Video | Autodesk Maya 2013 | ATOM Animation Transfer

VIDEO | Autodesk Maya 2013 | Dynamics | Features

VIDEO, Autodesk Maya 2013, Dynamics, Features, Maya nHair, Bullet Physics, Alembic Caching, wallpaper, poster, logo


VIDEO | Autodesk Maya 2013 | Dynamics | Features



Maya nHair
More realistic hair and other curve-based dynamics are now possible with the new Maya® nHair module for the Maya® Nucleus unified simulation framework.

Bullet Physics
Artists can now use the high-performance open source AMD Bullet Physics engine to simulate both soft and rigid bodies in a single system.

Alembic Caching
Supporting the new Open Data initiative, Maya artists can now read and write the Alembic open computer graphics interchange framework format

Thursday, March 22, 2012

Photoshop CS6 beta | New Content-Aware | Technology

Sneak Peek, Photoshop CS6, Camera Raw, Video, wallpaper, poster, logo, beta, review, test, Content-Aware, Technology
Bryan O'Neil Hughes, Photoshop Senior Product Manager, explains how the new additions to the Content-Aware family of technologies help retouch images with astonishing ease, control, and precision. Remove or move selected image objects, and Content-Aware technology magically fills, patches, extends, or recomposes your image with stunning results.

Photoshop CS6 beta | New Content-Aware | Technology

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Friday, March 16, 2012

Video | Photoshop Cs6 | Sneak Peek 7

Sneak Peek, Photoshop CS6,  3D capabilities, Video, wallpaper, poster, logo, beta, review, test
We try the 3D before in photoshop Cs5 before, but it was not that good. A lot of lag or it was slow. Well the photoshop team has a fix for it, as they had for the liquify tool. Yes the 3d Mode is much fast now.
Check out the video below.

See the 3D capabilities to come in Photoshop CS6 Extended, including enhanced performance and the ability to change the position, color, material, shadow, and light source of a 3D image.

Video | Photoshop Cs6 | Sneak Peek 7

Video | MARI 1.4v3 | New Features

Video, MARI 1.4v3, New Features, logo, wallpaper
Leading visual effects software developer, The Foundry, has today released the latest update of MARI – its cutting edge paint tool for 3D artists. MARI has been designed from the ground up to meet the needs of the most demanding VFX texture and matte painting artists. It is capable of handling vast numbers of pixels, and outperforms all other paint tools in speed, flexibility and processing capabilities. The latest release gives users more control than ever before.




Mari 1.4v3
This release features countless fixes and tweaks and includes a host of substantial upgrades that current users have requested. Many of the changes are designed to help artists truly immerse themselves in the creative painting process without being held back by unfamiliar surroundings and monotonous manual tasks.

Spend more time painting
A number of additional functions are now included to remove unnecessary manual work and free up more time for artists to focus on their craft. These include Linked Patches that allow users to easily replicate texture data across patches without having to cut and paste, and Cancel Functionality that lets artists undo long running operations at the touch of a button.

Customise
Customisation settings have also been expanded in MARI 1.4v3. Preset navigation modes now allow users to replicate the feel of other familiar packages including Autodesk® Maya®, Side Effects Houdini as well as The Foundry’s NUKE. This addition improves interoperability and is designed to help users that are accustomed to the interface of a specific package.

Get creative
Brand new Tint and Stencil options in the MARI Paint Through mode have also been introduced, giving artists even more flexibility in their creative approaches.
Read the full release notes for Mari 1.4v3

Sunday, March 4, 2012

Hands On | Wacom Intuos 5 | Tech

Wacom, Intuos 5, featues, wallpaper, poster, cover, test, beta, news, 2012, tech, hands on

You mite have read  yesterday about the new Wacom Intuos 5 (if not click here). The new pen tablet from Wacom with some new features and improvements. Engadget posted a video, they tested the new Wacom Intuos 5. Watch the video below


Wacom Intuos 5 hands-on



Wednesday, February 22, 2012

Photoshop CS6 | Sneak Peek 4 | Video

Photoshop CS6, Sneak Peek 4, Video, wallpaper, poster, logo, info, test, beta, screenshot, content-aware

We all know or even tested the new Photoshop cs6 Prerelease. We got another video from the photoshop cs6 team. Looking all the tech. in this upcoming software & our industry growing with alot of man power, will make no use as the current software make it easy to get the job done.

Okay lets get to the Photoshop CS6  Sneak Peek 4  Video. See more advanced features of Photoshop Content-Aware technology. Straight from Photoshop Senior Product Manager Bryan O'Neil Hughes, this video shares how to seamlessly move or remove an object from an image.

We got better Content-Aware tool, with alot of different options to it making it more easy. Watch the video below.

Photoshop CS6 | Sneak Peek 4 | Video

Sunday, November 13, 2011

NEWS | Immortals VFX Trounce Sandler Comedy Jack and Jill

Immortals, VFX, box office, movie, animation, 3D, wallpaper, poster
Of  three high-profile pictures arriving this 11/11/11 weekend, Relativity’s “Immortals” easily captured the top spot with an estimated $32 million, landing ahead of expectations and marking a company best debut.  The stylized VFX-packed R-rated sword-and-sandal actioner from the producers of “300” and director Tarsem Singh was expected to open in the $25 million-to-$30 million range.

But while "Immortals" opened better than expected, it still fell short of the $61.2 million opening of Warner Bros.’ “Clash of the Titans” or the $70.9 million debut of “300.” Fully 66% of the weekend gross for “Immortals” came from premium-priced 3-D theaters. It was the third-highest opening this year for an R-rated film. Internationally, “Immortals” opened in over 35 territories and generated an estimated $36 million, with several still yet to report, which brings the worldwide total to an estimated $68 million. More details and top ten box office chart are below.

“Anytime you exceed expectations, it’s a good thing," crowed Kyle Davies, President of Worldwide Theatrical Distribution for Relativity, who expects the film to hold well through the Thanksgiving holiday. "There are no other action movies opening until Christmas, so we have a wide open field ahead of us.”

The overall boxoffice was helped this weekend by two Friday holidays, Veterans Day and Remembrance Day in Canada, giving a boost to Thursday evening shows as well as Friday, with many schools and government offices closed for the federal holiday.

Sony’s PG-rated “Jack and Jill,” the latest comedic outing from Adam Sandler, arrived with an estimated $26 million to place second, better than anticipated but less than his previous two films. Warner Bros.’ awards-bound “J. Edgar,” helmed by Clint Eastwood and starring Leonardo DiCaprio, generated a respectable estimate of $11.5 million to spy the fifth slot, with a cume of $11.6 million since its limited opening on Wednesday. “Edgar” expanded to 1,910 theaters on Friday, while “Immortals” and “Jack and Jill” were in 3,112 and 3,438 locations, respectively.

The opening of “Jack and Jill" was "right where we hoped we’d be this weekend, in the mid $20 million area, and feeling really good about heading into Thanksgiving and the holidays,” said Rory Bruer, President of Worldwide Distribution for Sony. “Sandler is one of the few actors that is able to make American comedies work abroad – he really does resonate, not only here, but throughout the world." Sandler's opening weekend in Mexico was the star's largest to date in that country.

Sandler's loyal fan base makes his comedies somewhat “critic proof”; his best-performing projects are sometimes his worst reviewed. In this case “Jack and Jill” ranked at 17% on the Tomatometer.  Of Sandler’s last eight wide release comedies, seven grossed more than $100 million; only the dark comedy-drama “Funny People” failed to reach that mark. Sandler's last film “Just Go With It” opened at $30.5 million and went on to gross $103 million, while “Grown Ups” debuted with $40.5 million and rocketed to $162 by the end of its domestic run.  Sandler’s “Bedtime Stories” opened nearest “Jack,” with $27.5 million and went onto $110.1 million.

With a modest budget of $35 million, “Edgar” is off to a solid start. “We have a very well reviewed film that’s going to play extremely well and we expect strong world of mouth, the great reviews and year-end awards to propel us through the holidays,” said Dan Fellman, WB's President of Domestic Distribution. The audience was 54% female, thanks largely to DiCaprio, with 66% over 50 and 94% over 25.

“J. Edgar” opened in the general range of Eastwood’s recent releases: “Hereafter” opened with $12 million and “Invictus” debuted with $8.6 million, and both films ended up totaling some $30 million. Eventual Oscar-winner “Million Dollar Baby” opened with $12.3 million on its first weekend of wide release and went on to over $100 million; “Mystic River” grossed $10.4 million and ended up with $90.1 million.

After two weekends at number one, DreamWorks/Paramount’s animated “Puss In Boots” moved into the third spot with an estimated $25.5 million, slipping a slim 23% from a week earlier.  The boxoffice gravity-defying picture from DreamWorks Animation crossed the $100 million mark in 9 days as its cume reached an estimated $108.81 million through Sunday.

Universal’s “Tower Heist” dropped into the fourth spot with a gross of an estimated $13.7 million, down a moderate 43% from its lukewarm debut. The Ben Stiller-Eddie Murphy starrer has taken in an estimated $43.87 million in 10 days.  Brett Ratner helmed the comedy-- during the last week his name has been associated with a lot of drama due to his and Murphy’s departure from producing and hosting this year’s Oscar telecast due to Ratner's off-color remarks in various public forums; they were swiftly replaced by Brian Grazer and Billy Crystal, respectively.

Tuesday, August 16, 2011

A Potter Finale Fit for a Wizard

Image
An all CG Hogwarts is one of the many vfx highlights of the Harry Potter finale. All images © 2011 Warner Bros. Ent.
Harry Potter Publishing Rights © J.K.R.
Harry Potter characters, names and related indicia are trademarks of and © Warner Bros. Ent. All Rights Reserved.

They certainly saved the best for last: The full-CG Hogwarts, the thrilling Gringotts break in and escape on a dragon, the Room of Requirements escapade with fire creatures, the battles, the ethereal encounter with Dumbledore and the final confrontation with Voldemort. Plus 3-D for the first time.
"Environments, especially, have been a breakthrough, asserts Tim Burke, the overall supervisor that has been on Potter since the second film, The Chamber of Secrets." It's all HDRI, and that way of photographing textures has given us incredibly detailed shots and the ability to relight things. It's all based on the proprietary tools to stitch this stuff together and make it work."
But the biggest decision was making Hogwarts CG for the first time. Double Negative and MPC split up the school and surrounding environments, and spent 18 months just on the design. "Basically, we were able to design and execute shots right up to final delivery," Burke adds. "It gave us a lot of flexibility. We were able to render things quickly without fussing around. It seems to me that we can turn around iterations so much quicker than ever before."
Since the ongoing war takes place at Hogwarts throughout the second-half of Part 2, it was essential that the battleground display sufficient detail and dynamic compositions, especially in light of the 3-D.
"David wanted to create these fantastic, big shots that link different parts of the action in different areas, going from outside the school to inside the school," Burke adds. "And all of the development that we've done and the extra high-resolution that we've corrected for have allowed us to fly around courtyards and into windows during critical moments of the battle, and has made the whole experience very visceral and given the camera a way of being immersive."


Image
Harry and friends take a ride out of Gringotts on the back of a dragon.




Establishing this world around Hogwarts was part of the full-CG process because we see Voldemort and his army arriving on one side of the school and the stone knights (an homage to Ray Harryhausen) coming to life and defending the school on the other. The choreography of sequences required nine months of previs in-house and produced more than a half-hour of finished footage that Yates used to cut his sequences with. Thus, he had a complete film made up of drama and previs.
Double Neg (supervised by David Vickery) was the lead vendor and the equivalent of the miniature model facility, only in CG. They started building the school and surrounding environment at the end of 2008, led by Pietro Ponti, the environment supervisor. Their work includes the battle of Hogwarts and wooden bridge attack. They also did the first sequence, where Harry and his friends break into Gringotts bank, have the wild cart ride into the cavernous vault and then escape on the dragon. Burke particularly likes the forlorn look of this imprisoned creature, which distinguishes it from other dragons.

Saturday, June 11, 2011

A talk with Battle: Los Angeles VFX Supervisor Everett Burrell (video) and making



Here is a video i found , on the VFX of Battle: Los Angeles  and  VFX Supervisor Everett Burrell. Its a shame for me, as i dint watch the movie yet, will buy the blu-ray dvd soon

Battle: Los Angeles (also known as Battle: LA and World Invasion: Battle Los Angeles, and formerly known as Battle for Los Angeles) is a 2011 military science fiction war film directed by Jonathan Liebesman, and starring Aaron Eckhart, Michelle Rodriguez, Michael Peña, Ne-Yo, Ramon Rodriguez, and Bridget Moynahan. The film is set in modern day Los Angeles and follows a platoon of U.S. Marines during a global alien invasion, who are joined by an Airman and some Army infantry. The events of the film are inspired by the Battle of Los Angeles, a supposed World War II air raid of the city which turned out to be a false alarm caused by several unidentified flying objects.




Battle: Los Angeles VFX breakdowns and making

 Battle: Los Angeles, VFX Supervisor, Everett Burrell

Battle: Los Angeles, VFX, Supervisor Everett Burrell, making, behind the scenes, alien

Battle: Los Angeles, VFX, Supervisor Everett Burrell, making, behind the scenes, alien

Wednesday, June 8, 2011

Transformers 3 "Cover Up" HD video and a short review

Transformers 3: Dark of The Moon, wallpaper, poster, cover, cover up, video, clip


Transformers 3 "Cover Up" HD from Michael Bay Dot Com

Here is a video, or a clip of the up coming movie Transformers 3: Dark of The Moon. Michael Bay the director of the movie Transformers 3: Dark of The Moon, put up this video online, featuring Shia LaBeouf and for the first time osh Duhamel plays Major William Lennox. The leader of NEST and not to forget some transformers. Looks like Shia LaBeouf gets to know why is all started or someone has been killed/murdered

I just cant wait to see the movie, will have to go to other state as mine doesn't have a 3d theater :(

FutureWorks provides DI, VFX and Sound for Anees Bazmee's 'Ready'

Ready, Anees Bazmee,Salman Khan, Asi, wallpaper, poster, movie cover, vfx

Even thou, i dint see Ready the Hindi movie yet, and a hit at the bollywood box office. Here is a nice video showing the  DI and VFX done for the movie ready by FutureWorks, watch the video, looks like the Indian filmmakers or bollywood are catching with the hollywood VFX company's 

FutureWorks provides DI, VFX and Sound for Anees Bazmee's 'Ready'

Ready (Hindi: रेडी, Reḍī ?) is a 2011 Indian comedy film directed by Anees Bazmee,starring Salman Khan and Asin in the lead roles. It also features Paresh Rawal, Arya Babbar and Mahesh Manjrekar in supporting roles, while Ajay Devgan, Sanjay Dutt, Kangana Ranaut, Zarine Khan and Arbaaz Khan make cameo appearances. The film is a remake of the 2008 Telugu film Ready directed by Sreenu Vaitla starring Ram and Genelia. The music is given by Pritam. The first look of the film was unveiled on 5 April 2011, while the theatrical trailer was released on 15 April 2011. The film was released on 3 June 2011. Ready has become the second highest opening day grosser, as well as the second highest weekend grossing Bollywood film, after Dabangg.

Tuesday, June 7, 2011

MPC Talks on Stranger Tides VFX

Pirates of the Caribbean: On Stranger Tides, Gary Brozenich, talk, wallpaper, photo
Disney‘s Pirates of the Caribbean: On Stranger Tides, produced by Jerry Bruckheimer and directed by Rob Marshall, is the 4th installment of the popular series.

When Captain Jack Sparrow crosses paths with a woman from his past, he‘s not sure if it‘s love -or if she‘s a ruthless con artist who‘s using him to find the fabled Fountain of Youth. When she forces him aboard the Queen Anne‘s Revenge, the ship of the formidable pirate Blackbeard Jack finds himself on an unexpected adventure in which he doesn‘t know who to fear more: Blackbeard or the woman from his past.

MPC‘s VFX Supervisor Gary Brozenich and Producer Emma Phillips led the team who worked on more than 300 full stereo VFX shots including CG waterfalls and environments, Mermaid‘s tendrils, a CG Queen Anne‘s Revenge and sails, ropes and rigging.

MPC‘s first challenge was to recreate a full CG copy of Blackbeard‘s ship, the Queen Anne‘s Revenge. In order to build a library of images for the modeling team to use as reference, MPC‘s in-house photographer flew to Hawaii to take extensive photography of the ship while it was being constructed. Next a scan of the ship was taken and using these two references the team created a digital double. MPC‘s cloth team then replaced the sails, ropes and rigging with detailed CG versions and finally the compositors had the tricky tasks of piecing together the dozens of layers of Rotoscope together with segments of the live action ship.
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MPC‘s Crowd artists were tasked with populating the Providence with dozens of CG sailors and the sea around it with attacking mermaids. Their Crowd HOD supervised a two-day shoot to gather information on specific actions needed for the sequence, including sailors climbing the ship‘s ropes and mermaids lashing their tendrils. The footage was then processed through MPC‘s in-house crowd simulation system ALICE, allowing the team to recreate a multitude of different actions at once. Taking cues from ILM‘s mermaid designs, MPC also designed their tendrils and completed shots of sailor‘s being pulled into the sea.

MPC also created the sequence where the Providence is sunk. The team working on the asset made a CG boat and crew, and the animation team directed performances of the crew running around on deck, and falling from the side of the ship while the mermaids attack. MPC‘s crowd system again came into use allowing the artists to throw sailors around using physics simulations as the boat rolled from side to side.

There were various technical challenges to overcome in creating the pirate rope sequences and a series of specific scripted rigs were developed to cater for each scenario. The various types of rope movement the team built included snaking living ropes, ropes whipping through shots, ropes entangling sailors and tightening around pirates and ropes and of the ropes themselves.

MPC‘s artists created the scene where Jack jumps from a cliff into a pool beneath a flowing waterfall. The environment team reconstructed the edge of the cliff from a mixture of plate and photographic references from the location and then extended this down to create the full height of the cliff. For the waterfall MPC‘s FX team created a number of different particle and volume simulations, which were combined with live-action elements and projected textures in order to give the waterfall the right sense of depth. Finally, using the performance of a stuntman as a starting point, the team animated a digi-double of Jack Sparrow jumping into the waterfall. In the final version, the only parts of the live-action plate that remain are the water immediately surrounding where Jack lands and the splash as he hits the pool.

Pirates of the Caribbean: On Stranger Tides is a full stereo movie and from the outset MPC‘s Stereographers integrated a flawless workflow taking into account the camera tracking and 3D Roto Animation challenges a stereo production brings.


source: Animaxart VFx

Tuesday, May 24, 2011

Harry Potter: Deathly Hallows (First Look Behind the Scenes)

Harry Potter: Deathly Hallows, wallpaper, poster, movie cover, First Look, Behind the Scenes

Harry Potter: Deathly Hallows (First Look Behind the Scenes)



The first look behind the scenes of Harry Potter and the Deathly Hallows - Part 2 is now online! Hope, you like it! Enjoy! :D

Opening in 3D, 2D and IMAX 3D theaters on July 15, the David Yates-directed film stars Daniel Radcliffe, Rupert Grint, Emma Watson, Helena Bonham Carter, Robbie Coltrane, Warwick Davis, Tom Felton, Ralph Fiennes, Michael Gambon, Jason Isaacs, Alan Rickman, David Thewlis, Julie Walters, Bonnie Wright and Kelly Macdonald.

In Part 2 of the epic finale, the battle between the good and evil forces of the Wizarding world escalates into an all-out war. The stakes have never been higher and no one is safe. But it is Harry Potter who may be called upon to make the ultimate sacrifice as he draws closer to the climactic showdown with Lord Voldemort. It all ends here.

Saturday, April 16, 2011

Rio - Movie Review by Chris Stuckmann

Rio Trailer, rio review, rio wallpaper, rio poster, blue, bird, cartoon, animation
Rio - Movie


Film critic Chris Stuckmann reviews the new 3D animated movie, Rio, starring the voice talents of Jesse Eisenberg, Anne Hathaway, George Lopez, Jamie Foxx, Will.i.am and Tracy Morgan. Directed by Carlos Saldanha.

Rio (often promoted as Rio: The Movie) is an American Brazilian 2011 3D computer-animated film and Blue Sky Studios's sixth feature film. The title refers to the Brazilian city of Rio de Janeiro,in which the film is set. It is directed by Carlos Saldanha. The characters are voiced by Jesse Eisenberg, Anne Hathaway, Rodrigo Santoro, Bebel Gilberto, Jamie Foxx, will.i.am, Tracy Morgan, George Lopez, Jake T. Austin, Leslie Mann, Jemaine Clement, Jane Lynch.